
#HORIPAD S PC PRO#
However, its detached direction pad doesn't feel nearly as good as the Pro Controller's built-in pad, and the recessed direction buttons aren't quite as comfortable to use as the Joy-Con's. Hori's Horipad is a capable wired controller for the Nintendo Switch that offers a Pro Controller-like feel for less than half the price. I played some Dead Cells with it, and while I maneuvered the first level capably, it didn't feel as tight as when I played the game with the Switch Pro Controller or Joy-Cons. The direction pad cap feels very spongy and not particularly responsive, and the recessed direction buttons under it are a little less comfortable to press than the direction buttons on the left Joy-Con. More importantly, the face buttons and triggers were responsive.ĢD games aren't quite as comfortable with the Horipad. The direction pad buttons worked well for triggering my hunter arts, and were responsive in that sense. I tried some Monster Hunter Generations Ultimate with it, and I could maneuver, collect items, and attack creatures easily with the controls. Good for 3D, Not for 2DĬomfortable analog sticks, face buttons, and triggers make 3D games on the Switch easy to play with the Horipad. The Turbo function doesn't work with PCs.

#HORIPAD S PC PC#
This means you'll have to tinker with some game settings to get the Horipad to work with your PC games (though toggling the Switch Pro Controller option in Steam's Big Picture mode will help with some games launched through Steam). The Horipad also works with PCs, but not as an Xinput controller like the Xbox 360 and Xbox One gamepads. Because the Horipad is wired, it can only be used with the Switch in docked mode, or otherwise connected to a compatible USB-C-to-A hub or adapter. This cable terminates in a USB-A connector, for plugging into the ports on the Switch dock. When the cap isn't in use, it fits into a hole on the underside of the controller.Ī 10-foot cable runs from the top of the Horipad, where the USB-C charging port would be for the Switch Pro Controller. You can remove the cap and just use the buttons, but it still isn't as responsive as a solid plus-shaped direction pad. Because it's a plastic cap placed on top of the buttons instead of directly triggering the directions, it feels looser and less responsive than the Pro Controller's direction pad. Instead, it's a plastic disc with a direction pad molded into it that sits over four direction buttons, like on the Switch's left Joy-Con. It isn't a physical direction pad built into the controller like on the Switch Pro Controller. The direction pad is the Horipad's most unique and disappointing aspect. The L/R/ZL/ZR shoulder buttons are large, responsive, and feel comfortable under the index fingers. An additional Turbo button sits below the Home and Capture buttons, toggling rapid fire for the face buttons.
#HORIPAD S PC PLUS#
The Plus and Minus buttons are physically shaped like plus and minus symbols like on the Joy-Cons, rather than embossed circular buttons like on the Pro Controller, and round Home and Capture buttons sit below them, between the left analog stick and the face buttons. The A/B/X/Y face buttons are large and prominent to the upper right of the right analog stick, while the direction pad sits to the lower right of the stick.

Best Hosted Endpoint Protection and Security SoftwareĬontrols are laid out identically to the Switch Pro Controller, with left and right analog sticks vertically offset from each other in an Xbox-style configuration.(I've added that to an existing thread concerning multiple controller UI issues on the bug reporting subforum. But using a mouse it works just fine without crafting something. I wonder if it's related to how even now on the same controller (XBox 360) going to the Guide's Crafting menu with the controller (but mostly default mapping), for a split-second it seems to think it's a regular crafting menu, and so makes me craft a possible item (sometimes making me use up or alter an ingredient I did NOT want to use up! ) before it treats the menu properly. You can toggle the grid on or off there, as well as whether or not block swap is on or off.ĭo you still have the item trashing issue? That seems like the game's implementing the default mapping (with that back button being a shortcut to put the selected item into the trash) a split-second before remembering your custom mapping. I know this is late, but at least as of the 1.4's, to the far left of the inventory, there's a couple teeny tiny buttons.
